struct _MI_PHYSICAL_VIEW// Size=0x18
{
    struct _RTL_BALANCED_NODE PhysicalNode;// Offset=0x0 Size=0xc
    struct _MMVAD_SHORT * Vad;// Offset=0xc Size=0x4
    struct _AWEINFO * AweInfo;// Offset=0x10 Size=0x4
    union <anonymous-tag> u1;// Offset=0x14 Size=0x4
};